Showing posts with label Macros. Show all posts
Showing posts with label Macros. Show all posts

Wednesday, April 9, 2008

The Art of Seduction

Yes, I know, I'm a Druid blogger, and this is a druid blog. But I said at the outset that one of the topics I would write about is my alts, and so today, I bring you an article about playing a warlock. I encourage you all to read it, though, since one of the marks of a great WoW player is not just knowing your own class, but having a working understanding of the other eight classes, as well!

So anyhow, I have a confession to make. For the last couple of weeks, the Rambling Bear has fallen to the corruped influence that is Kirari Jacol, the Affliction Warlock. Sure, when it comes to raiding with the guild, I've been hopping on Surania and tanking it up like a pro, but in my off time, I've been working on gearing up the gnome. Well, at least in the time I haven't been spending grinding out daily quests with the Shattered Sun Offensive. Been trying to save up money for an epic flyer for the missus once she hits 70, and while I could technically make gold faster by farming primals and such, I get bored of that REAL fast.

Anyhow, one of the big things I've been doing on Kirari (or at least trying to do, when groups are available) is running Heroic Magisters' Terrace (Or MrT, if only because that abbreviation amuses me greatly). The first boss has a dagger I desparately need (as I'm using the Continuum Blade, and have yet to see the Netherzim Mind-Blade), the third has a trinket that is absolute sex for warlocks (and shadow priests, I hear), and Kael himself sports some nice gloves (which, admittedly, also drop in normal mode), and I'd love to get a shot (rather, a second shot) at the rare mount or phoenix pet.






Now, for those of you who may have warlocks, or have done Terrace runs with them, you know that one of the most important jobs of a 'lock in there is providing crowd control. And since 90% of the mobs in there are humanoids, we're not talking about banish here (though banish definitely has its place, making the succubi into a non-issue). Indeed, this is one place a warlock will be called upon to summon their succubus and utilize seduce, unless your group is willing to trust in your ability to fear-kite mobs without pulling extra groups (Just be careful, they might then want you to do BOTH!)

The problem with using Selrah (or whatever your succubus' name might be) for CC is. . . well, there are multiple problems, really. Seduce has a lot of limitations that the more mainstream methods, such as polymorph or ice trap, do not, at least not all at once:

1:) Short Duration. Admittedly, this isn't a direct limitation, as you can always re-cast, but with only 15 seconds of duration per cast, your seduce target does require plenty of attention in even the easiest circumstances.

2:) Channeled Spell. Fortunately, since it is your pet, not yourself, channeling the spell, it does not necessarily limit your ability to contribute damage to the group. In fact, it technically opens you up to DPS even more, as you don't need to spend time re-casting your CC every once in a while. It does, however, mean that you need to be extremely careful where your pet stands while seducing, as any damage (from AoE especially) will break the seduce and send your succubus running back to you . . . or worse. . .

3:) Can't Be Refreshed. Yes, your succubus can recast seduction whenever it breaks. But since she has to channel the spell, she can't RECAST it before the first one has expired. This means that not only is it harder to prevent early breaks by recasting long before the spell should expire, but also that at the very LEAST the mob you're controlling spends 10% of the time free from your spell's influence, during which time it is likely to go after either the succubus or your healer, both of which are less-than-ideal situations.

4:) Succubi are Frail. The succubus isn't exactly the most hearty of travelling companions. Last time I looked, Selrah was sporting about 4k health, and I think that was with a fortitude buff. So not only will her taking damage break the seduction, it may very well break HER, too.

5:) . . . And have Limited Mana. Unless you're deep into demonology, there is no way to lifetap and regenerate your minion's mana like you do for your own. And while seducing every 16.5 seconds isn't a huge mana drain, you still have to be mindful of her mana (and that goes DOUBLE for affliction 'locks like me who are used to stealing mana from a phased imp all the time).

Because of these limitations, using seduction as crowd control is a skill that takes lots of practice to master. And while I by no means claim to be God's gift to warlocks, I felt the need to post a guide because of all of the comments I've gotten from people I've grouped with regarding how amazed they were at my ability to keep a mob locked down in seduce. Such comments say two things to me: I do pretty damn well for myself, and there are a large number of warlocks (I'd dare guess the majority of PuGgers) who do NOT.

U Can Has Macros

The very first thing you need on your quest to become a master pimp (Hey, your succubus is the one seducing people, not you big guy) is a focus macro. Actually, I would recommend using a similar macro for ANY classes with crowd control duties; Mages, Priests, Hunters (for distracting shot), and even, dare I say it, Druids. The point of macroing your seduce is simple: without macros you have to change your target to that of the CC'd mob in order to apply/reapply control, a process that is both time consuming (as you have to pick your mob out of the crowd) and dangerous (sometimes you CANT find the right mob fast enough). By writing a focus macro, you never have to take your eyes off of the next mob in the kill order to reapply your control of choice. So what IS a focus macro? Well, try this simple two-liner on for size:


#showtooltip
/cast [target=focus, exists] seduction; seduction


Yeah. Thats it. All she wrote. End of story. . . well, almost. I haven't told you how to USE it yet. But that part is simple, too. Just type "/focus" while you have your intended victim targeted to set your focus target before a pull (or you can make a macro for that, too, not a bad idea if you're a shaky typist). Got that? Good. Now whenever you press your seduce macro, it will look for your focus target and, if it exists, your succubus will be told to cast seduce on it. And as a bonus, if you DONT have a focus target, the macro is smart enough to say "Hmm, well, he hasn't specified a target, so he probably just wants to seduce whatever HE is targeting." Heck, if you want to get REALLY fancy, you can go with a more complex macro such as:


/clearfocus [target=focus,dead]
/focus [target=focus,noexists]
/cast [target=focus] Seduction


Which works exactly like the previous macro, except it will also, if you dont have a living focus target, set your current target as your focus.

Preventing Lovers' Quarrels

Ok, now you have a nice, simple macro that lets you seduce your intended target at a moment's notice without having to target them first. All set, right? Well, not exactly. You see, those first four disadvantages I mentioned make it so the successful pimp has to take special care of his subject. You have a short duration crowd control that cant be refreshed, breaks if your succubus takes damage, and cant be recast at all if your succubus' limited health pool depletes. This means three things: You need to make sure your succubus stays at full health, you need to ensure your succubus is out of the way of any AoE, and you need to make sure that your succubus doesn't get eaten by her "man".

The first two conditions are relatively straightforward. Make sure you have health funnel on your bar somewhere convenient and that you keep an eye on your pet's health bar, and you have the first pretty well covered.

As for the second, make like a good trapping hunter and stand to the side of your group, at the very least away from the tank, so that any AoE hitting the main group doesn't strike your succubus. If you're in a situation where you cant be apart from the group, things get a little trickier. Either stand way back behind the group, or if you're feeling daring, have your succubus go invisible, and tell her to attack something behind the group you're planning to fight. Don't let her get to her target, though, we just want her to move to where the group to be fought currently is (or at least further out there, depending on how far she can go without being in a position to aggro the NEXT group when she drops invisibility. When she gets to the desired position, either type/macro the /petstay command, or click stay on your pet bar. That way, even though you have to stay with the group, your succubus will stay positioned where the mobs were, which generally isn't where they are fought, and thus wont be where any enemy AoEs are going off.

The third, however, requires a trick. When I first started playing Kirari in groups, I HATED being asked to use my succubus for one reason: The minute the first seduction expired, the mob would almost ALWAYS beeline it for my succubus and gank her, as her casting seduction was the only threat on the mob. Sometimes I'd manage to get a second seduce off before Selrah bit the dust, but at the end of the second cast she was pretty much guranteed to be a goner. So basically, I got a sap with 1/3 the duration that cost me a soulshard and prep time after every pull.

Eventually, though, I realized there was a simple solution to this problem. Since the tank wasn't going to hold aggro off of my succubus, it was up to ME to hold the aggro by slapping it in the face with a nice dose of shadow or fire. I personally prefer slapping the mob to be controlled with a shadowbolt, if only because it takes a bigger chunk out of the mob's health, especially since I have a number of shadow-only DPS pieces. Searing Pain may be preferable to use if you absolutely need to seduce your target the instant the pull starts, as you can start casting it, hit your seduce macro a split second later, and the two spells will go off near-simultaneously. Talk about a hunka hunka burnin' love!

Anyhow, the advantages of you having aggro instead of your succubus are threefold. First, you probably have a LOT more health than your succubus, and thus are more able to take a hit if it comes down to that. Second, healers are a lot more likely to keep a warlock alive than his pet, so you wont have to spend precious time channeling heals like you would if the succubus were getting hit. And third (and most importantly), unlike your succubus you are MOBILE. Every time you recast seduce, your next action should be to get as much range as possible on the seduce target, preferably in a position where the succubus is between the two of you. This gives you plenty of time to recast the seduce without getting beat on in the meantime. If you're seducing a caster, try to get out of their line of sight, as well, though if they cast spells with >1.5 second cast times, its likely they wont be able to get anything off anyhow.

The Advanced Class

I've already covered what you need to be a decent crowd controller in instances. But there are some extra techniques you can use to get that extra edge in every fight so you never have to blame a wipe on your own failed CC.

First of all, always put a Curse of Shadows on your CC target. CoS reduces a target's shadow resistance signifigantly, and seduction is a shadow spell. If you're absolutely sure the mobs you're fighting dont have shadow resistance, this isn't strictly necessary, but its a good precaution to take, since it will reduce the risk of seduce being resisted or breaking early.

Second, know how to fear kite. This means having control of a feared mob via use of curse of recklessness to suspend the fear effect when needed. Mistakes happen, and succubi bite the dust sometimes, even for experienced warlocks. If your succubus dies, or for whatever reason *coughswipespambreakingCC* runs out of mana, you're going to have a pissed off mob barreling down on you. Instill fear in that mob, and keep an eye on it! If it runs for a nice safe, clear area, you can try resummoning the succubus mid-fight, but most of the time you're likely to have to simply maintain the fear until the group can get to it. Always watch to make sure the mob doesn't run to another group of mobs, and be ready to hit it with curse of recklessness if it tries. Which means moving with the mob, keeping it at a nice moderate distance from you. Too close, and it might break fear and kill you before you can get another fear off. Too far away, and you might not be in range to cast CoR when you really need it. Oh, and dont DoT up the mob you're fearing, unless you're very confident that you can keep a safe distance while doing it, since DoTs greatly decrease the average duration of fear. For that reason, dont use Curse of Agony to overwrite CoR when kiting.

One more thing. If you're like me, and still wearing all three pieces of your Frozen Shadoweave, be very careful using shadowbolt on your seduce target at the pull. Either use searing pain to get aggro on your target, or wait until the first seduce timer is almost up to toss a shadowbolt. Using a shadowbolt right off the bat is likely to get you aggro on ALL of the mobs in the pull, due to the 2% heal you get from shadow spells, which is not a pretty situation , I assure you.
Continue reading 'The Art of Seduction'

Thursday, February 21, 2008

Macro Polo

Today's theme came about partly because of something I omitted in yesterday's post about catform DPS. When doing catform DPS on a boss, if you're fairly confident you wont need to be using it to heal, you can utilize your mana pool to get extra attacks for free by abusing Ferocity via "Powershifting". And since 2.3, powershifting has been easier than ever due to the change in how shapeshifting (and indeed all spells) are handled by the game, as a power-shift can be performed simply pressing a macro. . . one of the three I want to present to you all today. And so, with no further ado, my four favorite (only) feral macros of all time!




1: The Hunnypot
#showtooltip Super Healing Potion/Mad Alchemist's Potion/Super Rejuvenation Potion
/cancelform
/use Master Healthstone
/use Charged Crystal Focus
/use Super Healing Potion/Mad Alchemist's Potion/Super Rejuvenation Potion
/cast Dire Bear Form

(Yes, the Hunnypot. Named so because Surania is actually my Fiancee in RP-terms, and she is absolutely obsessed with Winny the Pooh.)

What it does: Pretty much any feral druid who hasn't been living under a rock knows about this by now. Due to changes in how spellcasts are handled by the client and server in WoW, druids can now shift out of form, consume a potion and a healthstone, and shift back into form with a single press of a macro (and with little, if not absolutely zero, time spent out of form).

The first, second, and last lines are fairly straightforward. The first line is there so your macro will display your potion of choice as its icon, and more importantly, the cooldown on your potion. No point in hitting the macro if you're not actually able to use the potion/stone, it'll just shift you out and back in, with nothing to show for it but a reset rage bar and a thousand less mana. The second line takes you out of whatever form you're in (most likely bear, but can also take you out of catform if, for example, you accidentally pulled aggro while DPSing and need to both get your health back and switch to a more durable form until the tank re-establishes aggro). The last puts you into bear form. The second line will consume a warlock-provided healthstone, or if you dont have one, the third line will instead eat a self-farmed Charged Crystal Focus. The fourth line, in turn, chugs a health potion of choice, regardless if which, if any, stone was consumed.

A few notes: First, you have to be VERY careful when using this macro. NEVER hit this button unless you're sure you are not currently on global cooldown. GCD wont stop the bulk of this macro from going off, as shifting out of form and using potions/healthstones are independant from it, but shifting back INTO form triggers, and thus is prevented by, GCD. That means if you hit this macro immediately following a lacerate, maul, faerie fire, demo roar, growl, or anything of the sort, you will shift out, drink your potions, STAY out of form, and probably get smashed by Mr. Big Bad Baddie MacBadderson for much, much more than you just got from the potions. If you think you're going to need a health infusion at any moment, stop mangling and lacerating to avoid issues (you can, however, still use Maul, as its cooldown is your swing speed, not the GCD).

Second, I want to HIGHLY recommend that all tanks, bear or otherwise, spend some time and farm up a stack of Charged Crystal Foci. They aren't quite as good as even an untalented healthstone, but they're a heck of a lot better than nothing when you don't have a warlock, or already used your stone(s).

Third, I give you three choices of potion. Most of you will probably just use Super Healing Potions, as they're relatively easy to get, and usable by anybody. Mad Alchemist's Potions are for alchemists like me, since they're only usable by us. They also have the added benefits of slightly higher average healing, a free random buff (if not elixir buffed, IE tanking easy stuff), and they're dirt cheap to make, taking only a couple ragveil and a crystal vial to make. And the Rejuvenation potions have the same health return as mad alchemist potions (And PS: They give mana too, though you're not likely to need it if you're tanking), but also take much more expensive mats than healing potions, and the health difference is not all that much.


2: The Power Shift:
/cancelform
/cast Cat Form


What it does: This is basically a super-stripped down version of the potion macro. It simply shifts you out of whatever form you're in and puts you into cat form.

Sounds pretty useless, eh? Well, not if you know about powershifting. Basically, powershifting is a tactic used to convert your caster-form mana into cat-form energy via the Furor talent. To do that, you need to do 2 things:

1: Use up all, or nearly all of your energy.
2: Press this macro while NOT on the global cooldown.

Essentially, hitting your power shift macro will reset your energy to 40, no matter what it was at beforehand. If you had full energy, you just lost 60. But if you had, say, 3 energy, you just got 37 more. Note, however, that it is not so easy to do this effectively, because once again, we have to be off global cooldown in order to shift back into cat, and we need to be in cat before the next "tick" (which occurs every 2 seconds and gives us 20 energy). On the plus side, catform abilities only have a 1 second GCD, instead of the 1.5 seconds most other abilities have. However, that only leaves us a 1 second window to powershift, due to the order of events that have to occur (Energy remaining in parenthesis, note that this is assuming a perfect powershift, you wont often actually get to 0 energy):

(22) -> Energy Tick (42) -> Shred (0) -> Power Shift (40) -> Energy Tick (60)

Oh, and if you do a lot of powershifting, its highly advisable to pick up Natural Shapeshifter, as 3 points in NSS lets you powershift nearly 50% more before running out of mana. I'd also advise picking up a DruidBar or similar addon that tracks your mana while in forms, or you're likely to try to powershift when OoM, and end up stuck in caster form.


3: Stealth and Stuns:
/cast [modifier:shift]Prowl; [combat] Maim; [stealth] Pounce; Prowl

What it does: This is one of two macros I use to save space on my cat bar. I'm really proud of this one, because I managed to combine three skills into one button, and it automatically chooses the right skill for the current situation:

First, the macro checks to see if I'm in combat. If I am, prowl can't be cast, and pounce either can't be cast either, or would be useless to me (because being in combat means I either already got hit, thus am not stealthed any more, or means a boss put me in combat, and bosses are immune to stun). Therefore, the macro assumes I wanted to use maim to incapacitate my target.

If I'm not in combat, the macro then checks to see if I'm stealthed. If I am and am within range of my target, it assumes I wish to pounce upon whatever I'm targeting, stunning it so I can run behind the mob and shred it to death.

And finally, if I'm neither in combat nor in stealth, the macro knows that I WANT to be stealthed, and casts prowl for me.

Basically, the only time this macro doesn't do anything if I push it is when I'm in combat, but have no combo points. Handy, no?

EDIT: I improved on this macro today, but wanted to test it before I posted. . . I added the [modifier:shift] Prowl to the beginning. All this does is give me an easy way to DEstealth if I should so desire, just hold shift and press the button.


4: Backbiter:
/cast [stealth] Ravage; Shred

What it does: Well, after the conditionals of the last macro, I imagine you already know what this one will do. If I'm in stealth, I unleash my most devastating non-finishing move, Ravage. If I'm not in stealth, I instead shred. And of course, given the nature of these two abilities, this macro does NOTHING if I'm not behind my target. Which of course means I'm soloing, and the mob isn't stunned/incapacitated. Because a druid in catform will never be standing in front of a tanked mob, right? RIGHT? Right.
Continue reading 'Macro Polo'

 
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