Showing posts with label Paladin. Show all posts
Showing posts with label Paladin. Show all posts

Tuesday, June 3, 2008

Paladin Tanking. E-Z Mode? Not So Much.


If I have learned one thing from playing Jasminne, it is that my jealousy over their ability to "Easy-Mode AoE Tank" is more perception than truth. I suppose I had bought into the cries of "Paladin tanks have it so easy, why can't we AoE tank like Paladins" that I see often from warriors (nothing against warriors, mind you, just the ones that yell the loudest on the forums). While it is true that Paladins have the easiest time of AoE tanking big groups (with the added advantage of being able to actually do it while others hit said group with AoE DPS), Druids and Warriors are each perfectly capable of tanking large groups if they know what they're doing (and the DPSers know enough to use single-target DPS), and Paladins give up a lot of what we take for granted.



Now, before I go any further, let me clarify one thing. Paladins are perfectly viable tanks. In no way is what I am about to discuss intended to imply that Paladin tanks suck, or that they can only be used successfully in specific situations. In fact, my point is the opposite. I have great respect for those who walk the road of the Prot Paladin, and would never think twice about standing behind one on any of my characters, in any situation (Well, except maybe for those damnable "prot warrior only" fights like Reliquary of Souls).

For those who haven't played a paladin tank before, such as myself, you may think they have it easy. Chuck a shield at a group of mobs, keep a consecrate on the ground and holy shield up, and watch as the mobs die around you. And frankly, sometimes that really is how the prot paladin plays. Six mob pulls in Shattered Halls? Talk about a yawnfest. Some instances, like SH, play very well to a paladin's strength: Standing in one place, tanking big groups.

Not all fights in WoW are like that (thank God, we'd all get bored to tears if that was the case). Fights that require the tank to constantly be on the move are tough on a paladin. Take, for example, Grandmaster Vorpil, the third boss of Shadow Labyrinth. The standard method (at least on my server) for doing that fight is to have the tank pull Vorpil around all of the voidwalkers that he spawns to a safe, clear area. Not an unreasonable thing to ask a tank to do (in fact, I really enjoy that fight on Surania), but with a Paladin tanking, this means DPS has to slow it down a bit, because unless that pally stands relatively still (which he can only do once out of the spawns), his Consecrations are only getting to tick once or twice every 8 seconds, if he even bothers blowing the mana on casting them at all. Meanwhile, a druid or warrior tanking that fight can continue full threat generation.

Second, an issue I'm sure everybody is at least somewhat familiar with: Mana. Prot paladins have to focus a lot on standard tanking stats like defense, dodge, stamina, armor, and block. As such, we tend to be lacking on caster stats like mana regen and intellect. Jasminne currently has a little over 4,000 mana, and no form of passive mana regeneration at all. The only way I get any mana back during a fight is by taking large amounts of damage, since Paladins' Spiritual Attunement gives back 10% of all outside heals as mana. Unfortunately, if I'm trying to maximize my threat generation, I'm spending 82.5 mana/second on Consecration, 19ish mana/second on Judgement, 32.5 mana/second on Seal of Righteousness, and 28 mana/second on Holy Shield. 162 mana/second to maintain max threat, meaning if I'm taking less than 1.6k damage EVERY SECOND, I'm either running OoM or using a lower-threat cycle to conserve, most often either dropping/downranking Consecration, or swithcing either my seal or judgement (or both) to wisdom. All three of which reduce my threat generation drastically. I can't just spend 2 seconds autoattacking and get enough mana to pop out a Consecrate the same way I autoattack on Surania once and get the rage for another mangle or swipe.

Even when mana isn't limited, however, a paladin's ability to crank out threat can be diminished signifigantly. I had already mentioned mobility fights, where consecration (which at my gear level generates about 200 threat/second) can't be used as much, but what about crowd control? Usually, with good CCers, and a good plan of action, you can find a way to make it viable, but more often than not, you'll find yourself in situations where the mage was asleep at the wheel, the hunter couldn't peel his mob off of you, or the warlock isn't paying any attention to where his seduced mob is going to go after it breaks, and you suddenly have a moon, square, or diamond-marked mob in your face (at least if you use my marking system). If you're able to handle the extra mob beating on you, then you'll probably just continue to consecrate and tank the mob (while the CCer gets annoyed that you keep breaking sheep/seduce or building threat on trap). If that mob, however, is one of the caster trash mobs in SSC, for example, you must instead move said mob out of your current Consecration, wait for the aforementioned CCer to recast, and then move AGAIN before you can continue to use your signature threat ability.

Casters are another treat. Instead of making it impossible to Consecrate, casters tend to make yet another big aggro builder ineffective: Holy Shield. Some casters, like Kael'thas, will still swing at you from time to time with their staves, giving you at least a few procs of holy damage. Others, like his warlock trash mobs, do nothing but spam spells, thus denying you of a lot of threat (Did I mention every time I block on jasminne, I generate 5-600 threat, depending on my choice of buffs at the time?). On the plus side, casters also tend to do more damage to tanks, allowing your healer to refill your blue bar so you can continue to spam consecrate. Yeah, welcome to the mindset of a paladin tank, the only folks I know that actually use their /sit button as a TANKING TOOL

So, whats my point in all of this? Its simple really: Paladin tanking isn't my bag. Any e-peen envy I may have had for paladins is all but erased, and I am quite happy to do any tanking that needs to be done on my druid (though I do plan to keep Jasminne prot until the expansion, at which time she'll probably go back to her original intent of being a healer).

Now, if only I could tank murlocs and solarian adds with swipe. . . oh, right, then I never would have been a paladin tank in the first place. . .
Continue reading 'Paladin Tanking. E-Z Mode? Not So Much.'

Friday, April 18, 2008

Two Tanks. . . This is Madness!

So, a couple days I posted about the tank shortage that seems to exist in my guild (and on the server, as well, though that may just be the "Tanks don't generally PuG" phenomenon). Well, far be it from me to just be part of the problem. I'm now also one of those level 70 tank ALTS that I spoke so much about. Yep, thats right, last night Jasminne dinged her last ding (until WotLK anyhow), and is my newest level 70 character. And additionally, despite my levelling her with the intent of her becoming my healing alt, recent developments are making it very likely that she will remain prot for a long time to come.






Why the change of heart, you might ask? Well, it wasn't actually that I fell in love with paladin tanking (though I have to admit its fun, if a bit too easy at times). Nor was it that I decided I dislike healing (though I would still kinda prefer to have a resto druid over a holy paladin, I just didn't feel like levelling a second druid). The change of plans stems entirely from guild events. Prophecy once had four raid-ready paladins (maybe not four at once, but at least three). One, a high ranking member of the guild, got burned out on the game and left. Might be back someday, but I kind of doubt it at this point. Another, a personal friend of mine, had her computer blow up on her a couple months back, and she probably wont be able to afford another until Wrath comes out. A third we hired as a raiding paladin, but ultimately had to demote them because they couldn't come to raids often enough, and a couple weeks ago they quit entirely. And number four, who for a while now had been our primary prot paladin, had to leave because our raid times and his availability just didn't match up, and raiding with us was causing a huge strain on his life.

No big deal, right? We still have prot warriors and feral druids, and both of those classes can tank just fine. . . well, not exactly. You see, while Tier 4 content can legitimately be tanked fully by any of the three tanking classes, higher end content doesn't share that distinction (or would that be a lack of distinction? Meh.) The most commonly cited examples are Illidan and Reliquary of Souls, both of which put bears at a severe disadvantage due to our lacking shield block and spell reflect to deal with those bosses' special abilities. Kael'thas often makes that list too (Any bear who has been oneshotted by Magisters' Terrace's version of Kael on heroic knows about his deadly pyroblasts. . . he does it three times in a row in the "real" fight IIRC.)

But in addition to bear-unfriendly fights, there are a number of fights that practically REQUIRE a prot paladin to tank. Morogrim Tidewalker and High Astromancer Solarian. On top of that, Mount Hyjal is pretty much build around the assumption that every raid has at least one prot paladin in it, and while not required, Zul'Aman is also much, much easier with a paladin tank. So whats a guild to do when they're in this content (Yes, we're peeking into Mt. Hyjal these days, and have downed Rage Winterchill a couple of times now), but suddenly have no prot paladins to tank these fights?

Well, actually, the first thing we did was to have our guildmistress' Enhancement Shaman boyfriend switch mains from the shaman to his paladin, and then had the entire guild come together to gear the hell out of him. It's truly amazing what a group of people can do in short order when they set their mind to it, one week into the switch we had him tanking Hyjal waves. He's really doing a great job. . . but I have this thing about not hinging a guild's success on a single person. I, and a few others, really wanted to see us have at least two capable prot paladins, the second being more of a backup plan should the one we have not be able to come for whatever reason.

And what can I say, I'm a sucker for a challenge. While I'm not going to get geared up NEARLY as quickly as the other paladin was, I fully plan to make Jasminne that backup paladin. In fact, I have two distinct advantages over our current paladin tank: I have a lot of raid tanking experience under my belt already, and I have no need to gear Jasminne up to be a raid MAIN tank, as I already have a character fully able to fill that role. Crushing blows? Don't care. Paladin T4? Hell yeah, I'll tank in that!


. . . Oh God, what have I gotten myself into . . .
Continue reading 'Two Tanks. . . This is Madness!'

 
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