So, as I'm sure many of you have noticed, my posting has been sporadic at best the last couple of weeks, and its getting more so. When I started writing this blog, I decided to try to hold myself to a Monday-Friday one-post-a-day schedule, but it just hasn't been working out that way. Its not for a lack of topics to write about; I actually have quite a few potential topics lined up and ready to be written. The problem is my job. . .At the beginning of last week, I started being transitioned into a new work area. Well, that's not exactly the right way to put it, because that makes it sound like I'm being shifted to a new role completely. I'm actually just acquiring more responsibilities. Before, I was responsible for a single module (Essentially a freestanding car engine, I work for General Motors as a Fuel Cell Test Engineer for those who didn't know), which ran in an environmental chamber. It meant a LOT of downtime, because for most tests, I had to let the module thermally adjust for hours after each run. And with all that downtime, I started to get bored, and from that boredom eventually came blogging.
Well, last Monday, I started dividing my time between two work areas: My old one in the environmental chamber, and a new one down the hall, with two more modules. In a purely work-related sense, this is a GREAT thing for me, because with three modules to keep running (only the one requiring thermal "soaks"), I keep a lot busier, I LOOK a lot busier, and time goes by much more quickly. On top of this, because of the scheduling of the person who runs that other lab during the day shift, I was given the opportunity to shift my hours back to a 1:00 to 9:30 slot, which is immensely better than going home at midnight, both because I actually get to see my fiancee (and guildies) before they go to sleep at night, and because the people who know much more than I about things are around for a larger portion of my shift for when (not if, when) things go wrong. An all around winning proposition.
The problem with this, of course, is that all of that downtime I used to have was my blog writing time. I still have bits of downtime here and there, but I can only really write if I do it in big chunks (usually writing an entire post in one stint, but sometimes 2-3 large pieces instead). So right now, I'm looking at a few options:
Option 1 -- Blog when I happen to get the time (like today), and don't try to stick to any schedule. This, obviously, is the model I have pursued up to this point. I'll probably go this route for a bit longer, just to see if, as I settle into my new schedule, I'm able to find more time to write. However, if I continue to only be able to write a couple times a week this way, I'll definitely be pursuing other options, as I really do enjoy my blogging time on many levels.
Option 2 -- Stockpile Articles. I know a lot of bloggers out there have multiple posts they work on at any given time, going back and forth between them. As I said, I'm more of a "write it all at once" kind of guy. But if I could get multiple completed articles written, and just push them to the front page one per day, I could keep up my posting schedule despite my work schedule. There are two problems with this, though. First, I would still have to find time to actually write my articles. I could probably set aside some time on the weekends, but generally when I'm at home, I would really rather PLAY the game than write about it. And second, I would have a really hard time not just immediately publishing my completed articles. I love getting feedback from you guys! And that goes double for posts about current events.
Option 3 -- Write at Night. I'm an extreme night owl, largely due to working the shift I work. And since most of the WoW population does not follow my schedule, I often have very little to do in game at night (last night, for example, I spent 3 hours farming up about a dozen Charged Crystal Foci). If I can get myself to write during those downtimes, I could not only still get my one post a day up, but would probably be the first blogger a lot of people read every day due to the timing (albeit, I generally post later in the evening anyhow, so that may already be true). The problem there is, while my mind is very much awake in the wee hours of the morning, it doesn't tend to be all that focused, so my writing quality might suffer, or I might just get chronic writer's block. So actually, I'd probably have to write the night before, and put in some editing time the next day to bring things "up to snuff".
Option 4 -- Badger people into "Guest Blogging". This really wouldn't be a solution on its own (remember, I LIKE writing this, its a hobby, not a chore). However, if I found that I just can't get around to doing 5 articles a week, it would be an option to fill the gaps. I have to admit, I've played around with the idea in the past, and think it would be really cool to have, say, a weekly guest article, maybe even a regular contributor, or some sort of point/counterpoint type deal. Something to set the Rambling Bear apart from all the other bear tank blogs. But again, there are two problems with this. First, I have no idea who I would get to do it. It would probably be someone from my guild (since most of the other gamers I know, I know through their blogs). But I have no idea who I would get, what they would write about (a weekly RP story, probably), or even if anybody would be interested. And second, and more importantly, I'm a rather overzealous editor. I have a tendency to take other people's writing and, in the process of checking it over and fixing mistakes, inadvertently rewriting much of what they say in my own writing style. Something I'm sure any guest contributor would get a bit annoyed with.
So, anyhow, I hope to be able to get back to a more regular posting schedule for you all soon. Bear with me in the meantime. Heh, bear *snicker* Continue reading 'Work Ramps Up, Blogging Ramps Down'
World of Warcraft is a game. An escape from reality. A way to let the stresses of real life disappear as you enter a fantasy world where you can vanquish anything that so much as poses a small annoyance to you. But WoW can also be a source of frustration, resentment, and anger at times, especially when dealing with other players. Bad PuGs can make you miserable. Bad experiences with guildies can make you wish you never logged in. And 6 hour wipefests when trying to learn that new raid boss can just plain make you want to gouge your eyes out with a spork!
So, for those of us who have been feral druids since long before the Burning Crusade, the expansion brought us a great number of new concepts. Before Survival of the Fittest, crit immunity was something only the ignorant ferals strove for. Raid viability was when your healing set was good enough to overcome the fact that your spec sucked (for healing). And, while it didn't set in for a while, those of us who are fortunate enough to at least be killing Prince Malchezaar on a regular basis got one more system shock: Feral Set Bonuses. Well, ok, so some folks may have had 3-piece
Usually, when a druid talks about making a pull, they either talk about using Feral Faerie Fire to do it from bear, or they fire off some balance spells and then quickly shift to bear. Details of such pulls have already been
Fix (v):
I imagine that for the majority of druids, the answer is "both". But while most feral talents dont favor one form or the other, it is still possible to build a spec that leans further one way than another. So today lets take a look at the feral talent tree (and the extension to it in the resto tree) to get a good idea of how our talents break down. Note that this is strictly from a PvE raiding standpoint, as well. Oh, and dont worry, I'll still be playing with the new pages on my calculator, but I'm a sucker for a special request, and this topic was big enough to warrant more than just a casual reply in comments.
So, as promised (albeit a bit late), today I want to show the kind of thought process I use when considering gear upgrades. In particular, I want to look at two items: Upgrading my Heavy Clefthoof Chest to T4, and swapping in the new Alchemist's Stone upgrade for my Pocketwatch. In order to facilitate multi-swapping, note that I've added space to put in up to 5 new items and 5 old items in the spreadsheet, instead of having to calculate the total changes yourself. There are also new tabs for talent spec, but those are a work in progress. Lets start with the chest, since I already have some numbers prepared from the other day. . .



Here we have the stat conversions table. Simply multiply a stat by the conversion value for the effect you're looking at to see how much that stat is really helping you. The overall multiplier column currently takes into consideration Survival of the Fittest, Heart of the Wild, Thick Hide, and if applicable Tauren health bonus and Blessing of Kings. The base multiplier, in turn, only considers what form you're in, and assumes you're unbuffed.
And here we have the gear comparison tool. Simply plug in the differences between the base stats of any two pieces, and see how changing between those two items will change your overall stats in the appropriate form. The comparison used for the example here is going from the Heavy Clefthoof Chest (Socketed with 12 stam and 6 stam, 4 defense gems) to T4 (Socketed with a 12 stam, a 6 stam/4 agi, and a 4 defense/6 stam). It tells me that I lose about 153 health and .47% crit reduction, but get over 1.75% additional avoidance, nearly 1,000 more armor, and a bunch of threat stats (including over 1/4% hit, which I forgot to factor in in this shot).
So, I was fighting my number one least favorite boss in Karazhan last night on my hunter, and it got me thinking. . . I really dont want to write a blog article tomorrow. Uh, er, I mean how many bosses in WoW do I truly hate? As it turns out, there are quite a number of them, but most are from vanilla WoW (and are on the list due to the same mechanic, see #3 below). And so, I bring to you what are, in my opinion, the five (or so) worst boss encounters I've had the "pleasure" of fighting in WoW.